Dwarves
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THE DWARVES
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THE DWARVES [IMPORTACIÓN INGLESA]
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THE DWARVES
- XBOX ONE
- Rol
- 12+
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HOW TO WIN FRIENDS AND INFLUENCE PEOPLE [VINILO]
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DWARVES [VINILO]
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DWARVES MUST DIE CD
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INVENTED ROCK & ROLL [VINILO]
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LICK IT 1983-86: LIMITED EDITION [VINILO]
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THE DWARVES [IMPORTACIÓN INGLESA]
- TACTICAL REAL-TIME BATTLES
- COMPELLING STORY
- CROWD COMBAT
- DISCOVER THE WORLD
- EXPLORE THE WORLD MAP
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THE DWARVES: BOOK 1
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Ficha técnica the dwarves caja original: Sí titulo: the dwarves informacion adicional: imagen no contractual Descripción the dwarves the dwarves es un objeto de Segunda Mano que se ofrece en estado Buen estado.
6,94 €
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Ficha técnica the dwarves xboxone caja original: Sí genero: plataformas titulo: the dwarves xboxone informacion adicional: imagen no contractual Descripción the dwarves xboxone the dwarves xboxone es un objeto de Segunda Mano que se ofrece en estado Buen estado.
6,94 €
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España
Juego de Cartas FANTASY FLIGHT Lord of the Rings: The Card Game Dwarves of Durin Deck (Edad Mínima: 14 Años -Nivel de Dificultad: Intermedio)
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The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder Roleplaying Game Core Rulebook includes: All player and Game Master rules in a single volume Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs Exciting new options for character classes like fighters, wizards, rogues, clerics, and more Streamlined and updated rules for feats and skills that increase options for your hero A simple combat system with easy rules for grapples, bull rushes, and other special attacks Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more Hundreds of revised, new, and updated spells and magical treasures Quick-generation guidelines for nonplayer characters Expanded rules for curses, diseases, and poisons A completely overhauled experience system with options for slow, medium, and fast advancement...and much, much more! The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
47,45 €
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Madrid (Madrid)
Saboteur (English Edition) Saboteur (English Edition) Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
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