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PLAY DAI FUGŌ - 3 - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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    PLAY GÒU JÍ - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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      I PREFER STRIP POKER BECAUSE EVEN WHEN YOU LOSE YOU WIN: COMPOSITION NOTEBOOK BLANK LINED JOURNAL FOR POKER PLAYERS, CARD PLAYING GIFT FOR POKER PLAYERS AND GAMBLERS, GAMBLING LOG
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        PLAY SEVEN CARD DRAW POKER - 2 - 4 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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          PLAY FIVE CARD DRAW POKER - 4 - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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            CARD PLAYER: THE TOTAL POKER MANUAL: 266 ESSENTIAL POKER SKILLS (ENGLISH EDITION)
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              PLAY FIVE CARD DRAW POKER - 4 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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                PLAY CALIFORNIA DRAW POKER - 4 - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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                  PLAY TRIPLE DRAW POKER - 4 - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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                    PLAY LOWBALL (DRAW) POKER - 4 - 6 PLAYERS: 10-GAME MATCH-UP - CARD GAME SCORE SHEETS BOOK
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                      These Ability Cards can be used to add some extra fun to any Foulplay murder mystery game! ???? Your friends and family will love these ability cards as they laugh at the fun antics and get surprised by the fun and unexpected gameplay. Please note this product is for a digital file you can download and print ????️. No physical product will be mailed to you. Two formats are included, 8.5 in x 11in for in-person play to be printed and cut out, and separate files for easy use on online and virtual venues such as zoom or discord, in pdf format. In black and white for easy printing! Download your Foulplay ability cards and print out if in-person or send to your players if playing online. We include instructions on how to use and how to incorporate into your murder mystery party, whether you are playing online or in-person! This digital file contains 18 Foulplay Ability Cards: Truth Card Loose Lips Vault Of Mystery Blabbermouth Hush Money Scapegoat Happenstance Light Fingers Greasy Palms Untouchable Immunity Card Backfire Turning The Tables Sworn to Silence All Will Be Revealed Tailed What Was The Question? Charmer ????Murder Mystery Party Games to use these ability cards at: ???? More party decor and murder mystery add-ons for a killer party:
                      298 €
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                      ** Announcement 10.3.23: PLEASE NOTE: I am in the UK. Some post might be delayed by Royal Mail industrial action. All items are posted as International Standard Large Letters or Small Parcels - this service has NO TRACKING. Thanks.** * Inked Adventures Map & Dice Playing Cards (poker size) * A Dungeon Master’s essential! Hand illustrated connecting dungeon maps. Ideal for roleplayers of games which use d20s, d6s and d% (dice). Especially useful for players planning, or exploring, dungeons in any fantasy roleplaying game, such as Dungeons & Dragons, Savage Worlds and RPG systems which employ playing-card based mechanics. Features: - Hand drawn "geomorph" style dungeon areas - Randomised dice results for d20, d6 and d100/% - Descriptive titles for easy reference - Portable mapping and dice system, ideal for random play - Ageing parchment theme - 54 cards. 4 suits & 2 Jokers - Can also be used as normal playing cards Poker sized cards in white card tuck box. Cards dimensions: 63mm x 88mm Tuck box dimensions: 94mm x 66mm x 20mm Hand ink stamping and /or labels on tuck box may sometimes vary from those in photograph. Hand-drawn map illustrations by Billiam Babble (shop owner) Printed in the UK. Packaged by shop owner (UK). Free postage within UK. Will ship internationally -allow 10 working days. All profits go straight back to the illustrator. Art rights reserved: Billiam Babble / Inked Adventures 2017-20 http://inkedadventures.com ___ If "Sold Out", I'm probably stock-taking or having this product reprinted. Current Batch "2023-A".
                      1.658 €
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                      Madrid (Madrid)
                      Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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                      Jogo original em inglês: retail version in mindbug, you summon hybrid creatures and send them to battle against your opponent but when you summon a creature, the opponent may use one of their mindbugs to take control of it. outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. cards in mindbug represent weird creatures that all come with unique and powerful abilities such as a compost dragon, a snail hydra, or a kangasaurus rex. each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. in addition, every player receives two mindbug cards that can be used to mind control an opposing creature when it is played. this innovative mindbug mechanism is the core of the game and leads to a unique decision-making process that makes mindbug feel utterly different from any other card game. playing a card doesn't require any resources in mindbug. as a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. since there is also no deck-building, you can start playing right away from a single deck. there is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. in the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time. - 48 creature cards - 4 mindbugs - 2 life spinners - stable cardboard box with inlay (able to hold sleeved cards)
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                      Over several rounds, pass dishes to your neighbors or dig into the buffet. Eat as much as possible, and avoid indigestion, all while pushing your opponents to overeat! On your turn, you may draw cards to eat the dishes offered to you by other cats, or play cards onto the stack to serve them to your neighbor. Play a card from your hand matching the top Dish card of the stack, use an Action card to redirect the dish to another player, or discard the current stack by playing two identical cards. If you'd rather take a bite (or if you can't play), eat the dish and draw as many cards as the sum of the Dish cards in play! If you reveal one or more Indigestion cards, you overate and you receive an Indigestion token! If it's your third token, you lose, and whoever has the fewest Indigestion tokens wins the game!
                      11,69 €
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                      Madrid (Madrid)
                      Saboteur (English Edition) Saboteur (English Edition) Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
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                      JOGO ORIGINAL EM INGLÊS: In Monuments, 1 to 4 players lead their Mayan, Incan, Greek or Egyptian Civilization. Over the course of the game, you will build your mighty Monument, layer by layer. Impressive as this is, it is also important to grow your population, produce resources, expand your territories over land and sea, build buildings and keep your opponents at bay. Gameplay is smooth and fast. Each turn, you either play a simple action card and discard it, or take all discarded cards back on hand. When someone builds the fifth and final layer of their Monument, the game is over. But only the player with the most victory points wins! An AI opponent for solo play is included. Key Selling Points: -Very little downtime because turns go very quickly - most actions take 5 seconds to execute.-High replayability because of the unique civilizations, different score cards, common and personal bonus cards and abilities.-Many different ways to play and win, quest cards guide newer players.-6 large punchboard sheets of Monuments provide an excellent gaming experience in this price segment.-A full size civilization game with easy rules and actions result in quick turns and a play time of 30 minutes per player.-Fully localized versions, with all cards describing clearly what they do in the native language without the use of confusing iconigraphy. Game Contents: -1 Game Board (65x80 cm with stunning artwork)-4 Cardboard Monuments-291 Cardboard Resources and Play Pieces-168 Cards-4 Player Boards-11 Dice-Score Pad
                      52,79 €
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                      Juego Original en Inglés: Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel. On his turn, a player has 2 actions, which he can choose to spend in: Searching: he draws the number of Search cards indicated on the place he's inMoving: he rolls the die to determine where he can goJoining a gang if he has the matching accessories, and get their passive buffCrafting if he has the corresponding cardsPlaying an action cardExtorting another inmate (extortion is divided into 2 stages:Intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon). The targeted player may then cooperate and give it right away, avoiding combat. Or defend himself, launching combat.Combat: Taking turns, the two players play before them Weapon cards form their hand, beginning by the defender. Once a player cant or wont play a Weapon card, they loose the combat.If the defender looses, they have to give to the attacker the Tool they ask for. If the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers hand. The loser takes 1 Beating. Some actions can only be performed in certain locations:cell block: dig, place one and only one Tool card (Spoon, Pick or Shovel from your hand on your Prisoner board. You immediately score the number of Tunnel points indicated on the card.recreation area: Buy and sell, the local currency is cigarettes.infirmary: Heal, remove 1 beating.(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig action.)cafeteria: steal a spoon.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you. Although picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background card. Background cards are powerful one-shot abilities, which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.
                      47,66 €
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                      Astra is a competitive, highly interactive game of discoveringconstellations. players collect and spend stardust, and use theirmarker pen to mark stars on constellation cards either to assistother players in their discovery or to finish discovering aconstellation and claim the card for themselves. a discovered constellation card not only increases the value of theplayers' collection, but it also grants additional abilities forfurther effectiveness; meanwhile, assisting other players in theirdiscovery rewards the assisting players with instant benefits. it isalways up to the players to decide how much they want to investin a constellation and especially when. thanks to the 48 unique constellation cards, every game plays differently andeach game creates its own exciting situations depending on which cards comeinto play. astra is a medium-light weight game that's easy to learn, and while itsunique dynamics are clear for the first play, the game's strategic depthalso reveals itself just after a few turns. with few additional rules, the game plays perfectly with 2 players, which makesastra an ideal choice for couples.
                      31,20 €
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                      To play Legends of Adventure, players become Heroes of different types and go forth to undertake up to 10 adventures. To complete each adventure, the Heroes must defeat a group of Monsters equal in number to the number of players. The assorted adventures and the Monsters provide circumstances and powers that modify game play. In order to defeat the Monsters and complete each adventure, the players must jointly outscore the Monsters’ combined level. This is done by rolling unique dice, featuring water, fire, and forest icons, for the levels of Heroes and Treasure Cards played, as well as playing Divine Intervention cards, adding an interesting spin that allows Heroes to request help from the gods. Each successful die roll adds to the overall score of the Heroes; once the Heroes have defeated the Monsters, they receive loot in the form of Treasure Cards that will help them in future adventures. The variety of cards provides different scenarios not only for all adventures but also for each game as a whole.
                      31,22 €
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                      Axis & Allies D-Day features detailed game components including a new blockhouse piece and an oversized game board. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- adding depth and complexity to gameplay. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy -- 130,000 soldiers of the United Kingdom, Canada, and the United States poise to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. Axis & Allies D-Day, designed for two or three players, can be played in two hours. The game is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific.
                      40,45 €
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                      Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
                      34,65 €
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                      Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
                      22,10 €
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                      Juego Original en Inglés: One of the five original X-Men and a powerful psychic, Jean Grey was chosen as host for the cosmic Phoenix Force. As Phoenix, she uses her telepathy and telekinesis to protect mutants and humans alike, but she must always take care to not let the power of the Phoenix Force overcome her. Now, Phoenix blasts her way into players games of Marvel Champions: The Card Game! Phoenix is a psionic powerhouse that can draw on the unfathomable power of the Phoenix Force to face down any foe. With this Hero Pack, players will find Phoenix, her sixteen signature cards, and a full assortment of Justice cards inviting them to thwart the villains schemes.For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Phoenix Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
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                      JOGO ORIGINAL EM INGLÊS: A tabletop card game about sacrifice, betrayal and hoarding. Inspired by the hit video game Binding of Isaac, the official card game was launched on Kickstarter in June 2018. Four Souls starts by giving each player their character cards, item cards, three loot cards, and coins. Play goes from player to player as each choose to play loot cards, buy items from the store, or attack monsters! The first player to obtain four souls reigns supreme. Are you ready to tackle The Bloat and other evil adversaries? Experience the haunted and harrowing world of The Binding of Isaac: Four Souls. In this faithful adaptation of the smash-hit video game, players will collect treasure, gather loot and defeat monsters to help themselves to win, or to hinder their opponents. With over 300 cards to play with, theres a huge amount of replay-ability as players discover new combos of cards and abilities each game in their race to be the first player to acquire Four Souls!
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