Theme and score points
Listado top ventas theme and score points
I'VE GOT 5 FOULS AND I'M NOT AFRAID TO USE THEM: 6X9 FUNNY BLANK LINED COMPOSITION NOTEBOOK FOR BASKETBALL COACHES AND PLAYERS
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JEU PETIT BAC - RÈGLES, 100 GRILLES: CARNET DE GRILLES AVEC THÈMES - 100 FEUILLES DE SCORE À REMPLIR - JEU DE SOCIÉTÉ - DÈS 5ANS, EN FAMILLE OU ENTRE AMIS!
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BACCALAURÉAT LE JEU: CARNET DE GRILLES AVEC THÈMES - 100 FEUILLES DE SCORE À REMPLIR - JEU DE SOCIÉTÉ - LE PETIT BAC - DÈS 5ANS, EN FAMILLE OU ENTRE AMIS!
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JEU BACCALAURÉAT: CARNET DE GRILLES AVEC THÈMES - 100 FICHES DE SCORE À REMPLIR - PETIT BAC - DÈS 5 ANS, EN FAMILLE OU ENTRE AMIS
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BACCALAURÉAT LE JEU: CARNET DE GRILLES AVEC THÈMES - 100 FEUILLES DE SCORE À REMPLIR - JEU DE SOCIÉTÉ - LE PETIT BAC – JEU DU BAC - DÈS 5ANS, EN FAMILLE OU ENTRE AMIS!
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BACCALAURÉAT LE JEU: CARNET DE GRILLES AVEC THÈMES - 100 FEUILLES DE SCORE À REMPLIR - JEU DE SOCIÉTÉ - LE PETIT BAC – JEU DU BAC - DÈS 5ANS, EN FAMILLE OU ENTRE AMIS!
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BACCALAURÉAT LE JEU: CARNET DE GRILLES AVEC THÈMES - 100 FEUILLES DE SCORE À REMPLIR - JEU DE SOCIÉTÉ - LE PETIT BAC – JEU DU BAC - DÈS 5ANS, EN FAMILLE OU ENTRE AMIS!
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COMPOSITION NOTEBOOK: TENNIS NOTEBOOK | COLLEGE RULED | SPORTS THEME | LARGE SIZE FORMAT | GREAT FOR SCHOOL, UNIVERSITY, OR AS A GIFT
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COMPOSITION NOTEBOOK: TENNIS NOTEBOOK | COLLEGE RULED | SPORTS THEME | LARGE SIZE FORMAT | GREAT FOR SCHOOL, UNIVERSITY, OR AS A GIFT
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JEU DU PETIT BAC: CARNET DE 90 GRILLES DE SCORES À REMPLIR - PLUS DE 150 CATÉGORIES DIFFÉRENTES - JEU DE SOCIÉTÉ CONVIVIAL À PARTIR DE 7 ANS
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Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
35,95 €
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Juego Original en Inglés: At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. The Search for Planet X is a board game from Foxtrot Games. Players take on the role of astronomers, using observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players will use the app to perform scans and attend conferences. As they gain information about the location of the objects, they'll mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories. This is the way that players score points. As more and more objects are found, players will narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzly-nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the one to find Planet X?
40 €
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Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
34,65 €
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Juego Original en Inglés: Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you the one with the most points will stand as the winner.During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.At the end of the fifth round, the player with the most VPs wins.
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In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles. The game lasts four rounds ("Eras"), during which the players: - show/discard the civilization that they will play during the Era; - discover new continents placing tiles on the map; - take turns doing actions (explore/found a city, erect a building, make arts, build a wonder, develop a techology, activate a building/wonder, attack another player, start a Golden Age). The first player starting a Golden Age during an Era choose an "History Judgement" card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed. There are many ways to score points (artists, history judgement, wonders, technologies, attacks, money, secret future technologies, etc.), and then also many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory?
35,95 €
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JOGO ORIGINAL EM INGLÊS: In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
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It's the matching game you love, now featuring your favorite iconic characters from the despicably delightful Despicable Me movies!! Players race to get rid of all their cards by matching a card in their hand with the current card shown on top of the deck. And in this version, there are two special Evil Minion rule cards and two customizable wild cards. Watch for the Evil Minion wild card, draw that card and call out a color. The next player must keep drawing until that color card turns up. Score points b...
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The new game of letters and dice of the brand topi games. roll the dice, you have 30 seconds to find the longest word and score the most points against your opponents.
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Homesteaders is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a worker. The game lasts ten rounds, with each round consisting of an auction phase followed by a building phase. After the last round, players take one final income phase and have one last chance to buy and sell goods and use their building abilities before scores are tallied. Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the nine different resources in the game will score the most points and win – as long as they don't take on too much debt!
31,95 €
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5 dice, 5 rounds – 5er finden! everyone races to find different five shapes on their own boards and outlines them as they find them. but be careful – space is limited and every shapes must contain all of the rolled symbols! dont take too long searching! the timer can be flipped at any time to start the end of round countdown. different five shapes will score you different amounts of points and the player with the most points after 5 rounds wins.content: 5 dice, 4 markers with erasers, 1 timer, 4 double-sided game boards, 1 double-sided score board/puzzle board, 12 fives tiles, 1 rulebook. 5er finden, small box, great game. includes erasable double-sided game boards. a game from 7 years old made by haba, item number 305284.
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Juego Original en Inglés: Starseekers! Explore the sky and bring some light back to your world. Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly. At the end of the fourth round, each player calculates their total score. Whoever has the most points which is possibly more than one person wins. Take calculated risks, but beware of the fall.
30,39 €
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Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
22,10 €
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JOGO ORIGINAL EM INGLÊS: In Monuments, 1 to 4 players lead their Mayan, Incan, Greek or Egyptian Civilization. Over the course of the game, you will build your mighty Monument, layer by layer. Impressive as this is, it is also important to grow your population, produce resources, expand your territories over land and sea, build buildings and keep your opponents at bay. Gameplay is smooth and fast. Each turn, you either play a simple action card and discard it, or take all discarded cards back on hand. When someone builds the fifth and final layer of their Monument, the game is over. But only the player with the most victory points wins! An AI opponent for solo play is included. Key Selling Points: -Very little downtime because turns go very quickly - most actions take 5 seconds to execute.-High replayability because of the unique civilizations, different score cards, common and personal bonus cards and abilities.-Many different ways to play and win, quest cards guide newer players.-6 large punchboard sheets of Monuments provide an excellent gaming experience in this price segment.-A full size civilization game with easy rules and actions result in quick turns and a play time of 30 minutes per player.-Fully localized versions, with all cards describing clearly what they do in the native language without the use of confusing iconigraphy. Game Contents: -1 Game Board (65x80 cm with stunning artwork)-4 Cardboard Monuments-291 Cardboard Resources and Play Pieces-168 Cards-4 Player Boards-11 Dice-Score Pad
52,79 €
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Juego Original en Inglés: Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel. On his turn, a player has 2 actions, which he can choose to spend in: Searching: he draws the number of Search cards indicated on the place he's inMoving: he rolls the die to determine where he can goJoining a gang if he has the matching accessories, and get their passive buffCrafting if he has the corresponding cardsPlaying an action cardExtorting another inmate (extortion is divided into 2 stages:Intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon). The targeted player may then cooperate and give it right away, avoiding combat. Or defend himself, launching combat.Combat: Taking turns, the two players play before them Weapon cards form their hand, beginning by the defender. Once a player cant or wont play a Weapon card, they loose the combat.If the defender looses, they have to give to the attacker the Tool they ask for. If the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers hand. The loser takes 1 Beating. Some actions can only be performed in certain locations:cell block: dig, place one and only one Tool card (Spoon, Pick or Shovel from your hand on your Prisoner board. You immediately score the number of Tunnel points indicated on the card.recreation area: Buy and sell, the local currency is cigarettes.infirmary: Heal, remove 1 beating.(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig action.)cafeteria: steal a spoon.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you. Although picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background card. Background cards are powerful one-shot abilities, which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.
47,66 €
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Pinball duo challenge the pinball duo challenge 34019 with its aesthetic lines and fun features is a stimulating game designed for two players. you will need to be quick in order to score goals against your opponent - the first to score five points wins. make the game even more difficult by adding spinners: they will change the speed of the metal ball and its trajectory randomly. once the game is over, store the metal balls below the scoreboard so as not to lose them. brio ref: 34019
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