Two player competition
Listado top ventas two player competition
SAFE ZONE (LEVEL UP) (ENGLISH EDITION)
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TIC TAC TOE: TWO PLAYER PAPER GAME BOOK FOR KIDS AND ADULTS. TRAVEL FUN, TIME WASTERS, AND BOREDOM KILLERS. CARTOON DINOSAURS.
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TIC TAC TOE: TWO PLAYER PAPER GAME BOOK FOR KIDS AND ADULTS. TRAVEL FUN, TIME WASTERS, AND BOREDOM KILLERS. HEARTS AND FLORAL WREATHS
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TIC TAC TOE: TWO PLAYER PAPER GAME BOOK FOR KIDS AND ADULTS. TRAVEL FUN, TIME WASTERS, AND BOREDOM KILLERS.STRAWBERRIES AND BANANAS.
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LABYRINTH (LEVEL UP) (ENGLISH EDITION)
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TIC TAC TOE: TWO PLAYER PAPER GAME BOOK FOR KIDS AND ADULTS. TRAVEL FUN, TIME WASTERS, AND BOREDOM KILLERS. BEACH, SEASHELLS, STARFISH.
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RED AND BLUE DUEL
- The game is simple and fresh cartoon style.
- There are single player models and two player models in the game for you to choose.
- Each game lasts about 1 minute and there is no age limit.
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FISHING TOURNAMENT PAPER & PENCIL GAME: TWO PLAYER GUESSING & STRATEGY GAME BOOK, PLAYER WHO CATCHES ALL THE FISH FIRST WINS.
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PLAYS FOR TWO (ENGLISH EDITION)
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THE DICTIONARY OF TWO-LETTER WORDS - THE SCRABBLE PLAYER'S SECRET WEAPON!: MASTER THE BUILDING-BLOCKS OF THE GAME WITH MEMORABLE DEFINITIONS OF ALL 127 WORDS (UOL MIND)
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This classic game has been called “the best two‐player word game ever invented” by more than one critic. An easy‐to‐learn and challenging‐to‐play fast‐moving game of word deduction, What’s My Word?™ is a two‐person race to detect each other’s secret word by piecing ogether clue after clue. Great for travel. Play it anywhere.
28,51 €
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• Keep track of your life in style • Single or two player designs • Great for commander or normal magic games! • Works well with other card, and board games as well! • many variations to choose from • Available in 1-60 single 1-30 single, 1-60 double, and 99 counters! • Unique custom design that will make you stand out at any match • Unlimited Personalization possibility; want something engraved? just ask! • laser Cut from High quality US sourced sustainable materials • Very sturdy for long life • Hand assembled • Beautiful wood options • Gears move when you turn the dial! • fast shipping usually under one week! • Custom Engraving potential! Customers have had us engrave names, sayings, group logos, or gift messages and much much more. • Three great wood species currently available; Cherry, Walnut, and Birch • fast shipping under normal work load items leave our hands usually under one week! • If you need an Item by a specific date it is best to plan your order two weeks in advance as high volume holiday slows both us and the postal service down quite a bit!
1.288 €
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WARGAMING IN THE WASTELAND! This two player starter set in pre-assembled multi-part coloured PVC is all you need to start playing and includes rules for solo & co-op play! In Fallout: Wasteland Warfare players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka- C...
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JOGO ORIGINAL EM INGLÊS: Competition is tough in the world of sweets. Youll need to plant your fields strategically with cacao, coffee, peanuts, and vanilla, and then use those beans efficiently to make the best confectionaries around! Using every resource is necessary to beat out your competition. Each player has their own deck with beans on one side of each card and a factory on the other, as well as their own field in which to plant. Every round, one player draws a card and the others search their deck for the same card, and then everyone chooses their action simultaneously: to either plant, harvest, or build a new factory. Planting gains you new cacao, coffee, peanut, and vanilla resources, and harvesting allows you to use those resources in your factories. Each confectionary made in your factories earns you one point, and at the end of 20 rounds, the player with the most points wins!
40 €
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Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
22,10 €
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Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
29,95 €
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Massilia the beautiful – its strategic location on the Mediterranean has made it an important trading port of the Roman Empire, bringing prosperity to the city. Its market has become one of the most popular on the coast, and merchants are fighting to be able to install their stalls. Competition is tough to make a fortune, especially since the customer is demanding. This requires having well-stocked stalls to attract the wealthy customers and increase its reputation. But be careful not to incur the wrath of the consul as this could cost you. However, you can always count on the gods and goddesses to give you a boost, with, of course, some offerings. And yes, everything is paid in this world... In Massilia, each player will be able to use different colored dice to perform actions. There are four different colors corresponding to four different actions. On his turn, a player can choose a die and perform the corresponding action: Buy goods at the port, move a client or the consul on the market, make offerings to divinities to recover bonuses (cards), and buy reputation. The value of the die shows the number of times that the action may be made. The goal is to obtain the highest reputation at the end of the day by setting up stalls on the market to sell goods at the best price that the player will have bought in port.
35,95 €
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Juego Original en Inglés: At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. The Search for Planet X is a board game from Foxtrot Games. Players take on the role of astronomers, using observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players will use the app to perform scans and attend conferences. As they gain information about the location of the objects, they'll mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories. This is the way that players score points. As more and more objects are found, players will narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzly-nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the one to find Planet X?
40 €
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Playmind, find the secret code by using deductive logic. a challenging and fun game.content: a plastic game board (19 x 9 cm), colored pawns, black pawns and white pawns.before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won.
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Playmind wood. before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won. a wooden game made ââin spain by cayro. cayro spanish designer and manufacturer of wooden toys since 1954.
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Play mind, find the secret code by using deductive logic. a challenging and fun game.content: a plastic game board (35 x 15 cm), colored pawns, black pawns and white pawns.before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won.
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Juego Original en Inglés: Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means! The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel. On his turn, a player has 2 actions, which he can choose to spend in: Searching: he draws the number of Search cards indicated on the place he's inMoving: he rolls the die to determine where he can goJoining a gang if he has the matching accessories, and get their passive buffCrafting if he has the corresponding cardsPlaying an action cardExtorting another inmate (extortion is divided into 2 stages:Intimidation in which the attacking player names the tools he wants to extort (a shovel, a pick or a spoon). The targeted player may then cooperate and give it right away, avoiding combat. Or defend himself, launching combat.Combat: Taking turns, the two players play before them Weapon cards form their hand, beginning by the defender. Once a player cant or wont play a Weapon card, they loose the combat.If the defender looses, they have to give to the attacker the Tool they ask for. If the defender doesnt have this card in hand or if the loser is the attacker, the winner picks one card, randomly chosen, from the losers hand. The loser takes 1 Beating. Some actions can only be performed in certain locations:cell block: dig, place one and only one Tool card (Spoon, Pick or Shovel from your hand on your Prisoner board. You immediately score the number of Tunnel points indicated on the card.recreation area: Buy and sell, the local currency is cigarettes.infirmary: Heal, remove 1 beating.(a player with 1 beating can't perform the craft action, a player with 2 beating can't perform neither the craft nor the dig action.)cafeteria: steal a spoon.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you. Although picking up tools or weapon is visible to everyone, there are plenty of ways to prevent other inmates from being too pushy: action cards, gang passives and above all your background card. Background cards are powerful one-shot abilities, which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.
47,66 €
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Master logic game: lots of fun for the whole family with this well known board game !the goal of the game is to decode the 4 hidden colours or colour code of the opponent. a challenging and fun game.content: a wooden game board (21 x 12 cm), colored wooden pawns, black and white wooden pawns.before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won.
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JOGO ORIGINAL EM INGLÊS: In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth big game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.
44,79 €
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In [Omega Protocol], one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players fate throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way. Gameplay is based around adrenaline, which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move, attack, and perform special actions like activating an objective space. That generation also has a negative effect for them, as that adrenaline transfers to the Overseer player, who then uses it to spawn aliens, create new threats, and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take, the more resources the Overseer player has to work with.
72,94 €
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