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Victory goal

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IROAD ESTUCHE CILÍNDRICO PARA LÁPICES DE FÚTBOL VICTORY GOAL BOLSA DE ALMACENAMIENTO CON CREMALLERA PARA ADOLESCENTES NIÑAS Y NIÑOS ESCUELA
  • Tamaño del estuche. Tamaño del estuche iRoad: 20,5 x 7,7 x 7,7 cm. La capacidad adecuada satisface sus necesidades diarias.
  • Material: está hecho de sarga de alta calidad y algodón perla. Tejido duradero, cremalleras fuertes y sensación cómoda.
  • Diseño creativo: bolsa de lápiz redonda creativa. Diseño de impresión personalizado. Lleno de efecto tridimensional. La cremallera de metal es resistente y duradera. Si este patrón no es lo que te gusta. Puedes buscar "iRoad Cylindrical Pencil Case" en nuestra tienda para encontrar el estilo que más te guste.
  • Fácil de transportar: este bonito y elegante estuche es ligero y pequeño, por lo que puedes abrir fácilmente el estuche cuando lo necesites. Cuando no esté en uso, cierre la cremallera y colóquela en su mochila o bolsa.
  • El mejor regalo: el estuche es un gran regalo para niños, amigos, adolescentes y estudiantes. Se puede dar a sus hijos como regalo de inicio escolar.
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            LINED NOTEBOOK JOURNAL CUTE DOG COVER PRIVATE BRAVERY IS OFTEN THE PRICE OF PERSONAL VICTORY: 114 PAGES, PERSONALIZED, PAYCHECK BUDGET, GOAL, HIGH PERFORMANCE, 6X9 INCH, TO DO LIST, SIMPLE
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                  Granada (Granada)
                  Victory Goal Sega Saturn NTSC-J Victory Goal Sega Saturn NTSC-J
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                  Tragedy Looper, a time-loop deduction board game. A Mastermind will unfold a mystery while the Protagonists try to figure out what is going on. As a Protagonist, your goal is to break out of the time loop maze and create a happy future. But you don’t know who is who, what is what, and you don’t even know how to win! However, you have the ability to travel back in time so you can replay the same script multiple times! As a Mastermind, your goal is to trigger tragedies and feast your eyes upon the misery of your opponents. You have all the information, but you have to win every single loop. And when the Protagonists lose, the taste of victory is so much sweeter!
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                  España
                  JOGO ORIGINAL EM INGLÊS: In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth big game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.
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                  España
                  Juego Original en Inglés: Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you the one with the most points will stand as the winner.During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.At the end of the fifth round, the player with the most VPs wins.
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